![]() They choose the destination cell, and the program checks if the current player won. On every turn, the player (human or AI) get all the places where they can move the chosen piece. Public int content // The content of the vertex private Point l // The location of the vertex in the graphĪt the start, the program creates an array of all possible edges and updates the graph accordingly. In addition, the vertexes are placed in a matrix using which we get the location of the vertex on the board and print the vertex on screen. The maximum degree for each vertex is 6, the minimum degree is 2, and it is connected with an edge to each of its neighbours. The game board is represented with an undirected and unweighted graph, consisting of 121 vertexes (one for each cell on the board). The first to move all 10 of his game pieces to the opposing base. There is no capturing in Chinese Checkers, so hopped pieces remain active and in play. A player may not combine hopping with a single-step move – a move consists of one or the other. Players take turns moving a single piece, either by moving one step in any direction to an adjacent empty space, or by jumping in one or any number of available consecutive hops over other single pieces. When two players play, like in our case, the pieces go in opposing corners of the board. Starting layoutĮach player sets his 10 pieces in one of the board corners. The game goard is made of 121 cells ordered in the shape of a six pointed star (Star of David), while the small triangles that make its corners are made of 10 cells each. To race all one's pieces into the star corner on the opposite side of the board before opponents do the same. The game was introduced to Chinese-speaking regions mostly by the Japanese. The Pressman company's game was originally called "Hop Ching Checkers". ![]() The name "Chinese Checkers" originated in the United States as a marketing scheme by Bill and Jack Pressman in 1928. The "Stern" (German for star) refers to the board's star shape (in contrast to the square board used in Halma). The game was invented in Germany in 1892 under the name "Stern-Halma" as a variation of the older American game Halma. The rules are simple, so even young children can play.įigure 1 - Chinese Checkers Board with 6 player setsĭespite its name, the game isn't a variation of checkers, nor did it originate in China or any part of Asia (whereas the game 象棋 xiangqi, or "Chinese chess", is from China). The remaining players continue the game to establish second-, third-, fourth-, fifth-, and last-place finishers. The objective is to be first to race all of one's pieces across the hexagram-shaped board into "home"-the corner of the star opposite one's starting corner-using single-step moves or moves that jump over other pieces. The game is a modern and simplified variation of the game Halma. If one partner finishes first, he or she may use their turn to help the unfinished partner move their pegs.Chinese Checkers Background on the game and rules Background on the gameĬhinese checkers (US and Canadian spelling) or Chinese chequers (UK spelling) is a strategy board game of German origin (named "Sternhalma") which can be played by two, three, four, or six people, playing individually or with partners. If there is an even number of players you may choose partners. ![]() All pegs remain in play.Īs the game nears the end, players may not intentionally remain in their starting star point to prevent an opponent from finishing. A peg that has been jumped is not removed from the board. ![]() You may even jump a series of pegs on one turn, one after the other, zig-zagging in any direction. You may jump over your own or an opponent's peg, in any direction, to a hole on the opposite side of the peg you jumped. You may move one hole in any direction, OR The game continues with players alternating turns. After you move one peg, your turn is over. On your turn, move any one of your pegs by the movement rules described below. Video Tutorial Game PlayĬhoose a player to go first. When 2 play, players take opposite points when 3 play, every other point, and so on. SetupĬhoose a set of 10 pegs of the same color and place them on one of the star points. Be the first to move all your pegs across the board to occupy the star point directly opposite your starting point.
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